|Talks|

Northeastern University's Brain Game Center For Mental Fitness and Well-Being

Visiting speaker
Hybrid
Past Talk
Aaron Seitz
Professor of Professor of Psychology, Physical Therapy, Art + Design, Northeastern University
Fri, Feb 21, 2025
6:00 PM UTC
Fri, Feb 21, 2025
6:00 PM UTC
In-person
4 Thomas More St
London E1W 1YW, UK
The Roux Institute
Room
100 Fore Street
Portland, ME 04101
Network Science Institute
2nd floor
Network Science Institute
11th floor
177 Huntington Ave
Boston, MA 02115
Room
58 St Katharine's Way
London E1W 1LP, UK

Talk recording

In this talk, I will discuss research that the Brain Game Center for Mental Fitness and Well-being has been doing to develop digital tools to better understand and train cognitive processes. The ubiquitous use of smart-phones, tablets and computers unlocks new opportunities to conduct cognitive research in at-home environments, as well as opportunities for tele-health using these systems. However, there are challenges as well to ensuring robust and rigorous results. This includes how to broadly and effectively measure the function of, and to train, brain networks that guide effective behavior and to personalize systems to optimally reach diverse individuals. Here, I discuss both tools that we are developing in this space, challenges that need to be overcome, and plans to share these tools to promote open science and world-wide research.

About the speaker
Seitz’s research program aims to understand mechanisms of cognitive processes and to apply this knowledge for public benefit. His academic training is diverse, with a BA in theoretical mathematics, PhD in computational neuroscience, postdoctoral work in systems neuroscience and neuroimaging. His research has led to new insights regarding the roles of reinforcement, attention, multisensory interactions, and different brain systems in learning, computational approaches to learning, translational neuroscience and perceptual/cognitive enhancement, among others. He utilizes psychophysical, physiological, imaging, pharmacological, genetic, and computational methods to study cognitively diverse populations, ranging from individuals with cognitive deficits (due to disease, injury, or development) to neurotypical individuals, to specialists (e.g., radiologists, athletes). As Director of the Brain Game Center for Mental Fitness and Well-being, he uses ambulatory tools (e.g., that run on mobile phones and tablets) to reach larger, more diverse, and traditionally underserved/understudied populations, to understand cognitive diversity (broadly defined) and to create tools to measure function and to personalize training based upon individualized needs.
Share this page:
Feb 21, 2025